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Impact client keybinds
Impact client keybinds










ScrollingFrame.CanvasPosition = Vector2.new(x, y)ĬontextActionService:BindAction("ScrollSelectedElement", ScrollSelectedElement, false, Enum.Ke圜ode.PageUp, Enum.Ke圜ode.PageDown, Enum.Ke圜ode.Home, Enum.Ke圜ode.End)

impact client keybinds

X = math.max(0, math.min(x + scrollDistance, )) Y = math.max(0, math.min(y + scrollDistance, ))Įlseif inputObject.Ke圜ode = Enum.Ke圜ode.Home or inputObject.Ke圜ode = Enum.Ke圜ode.End If inputObject.Ke圜ode = Enum.Ke圜ode.PageUp or inputObject.Ke圜ode = Enum.Ke圜ode.PageDown then If inputObject.Ke圜ode = Enum.Ke圜ode.PageUp or inputObject.Ke圜ode = Enum.Ke圜ode.Home thenĮlseif inputObject.Ke圜ode = Enum.Ke圜ode.PageDown or inputObject.Ke圜ode = Enum.Ke圜ode.End then If selected object is not a scrolling frame, or a descendant of one, ignore Local scrollingFrameAncestor = selectedObject:FindFirstAncestorOfClass("ScrollingFrame") If selectedObject.ClassName = "ScrollingFrame" then Local selectedObject = GuiService.SelectedObject local function ScrollSelectedElement(actionName, inputState, inputObject)

#Impact client keybinds code#

The code is available below for reference. This is equivalent to a controller’s joystick behavior when focused on a scrolling frame. Fn+ ◄ / Fn+ ► on keyboards without dedicated keys.

impact client keybinds

Fn+ ▲ / Fn+ ▼ on keyboards without dedicated keys.In addition, PageUp, PageDown, Home, and End will trigger scrolling if your SelectedObject is a ScrollingFrame, or a descendant of one. This addition is now shown in the Controls section of the In-Game Menu as UI Selection Toggle under Misc. There is a selected object, unselect itĬontextActionService:BindAction("EnableKeyboardUINavigation", EnableKeyboardNavigation, false, Enum.Ke圜ode.BackSlash)

impact client keybinds

If not GuiService.AutoSelectGuiEnabled then local function EnableKeyboardNavigation(actionName, inputState, inputObject) We’ve provided the logic for this in the following code block for reference. This is equivalent to the behavior of a controller’s Select button, and it also respects AutoSelectGuiEnabled. If you have one selected, it will unselect it. If you do not have an element selected, it selects an element in the PlayerGui. The \ ( Backslash) key will now toggle UI Selection










Impact client keybinds